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| "Thanksgiving is over. It's time to work on our Cataclysm strategy." |
The World of Warcraft Gold Blogging Community is all buzzing about what professions to level first. Gathering is going to very popular once Cataclysm releases as many players will be willing to spend hundreds of gold on resources on their quest to the world or server first achievements. Dual gathering is also feasable with the new ability to track herbs and ores together without the macro requirement. Some players are wanting to reach the highest level recipes before others as an attempt to monopolize specific high end profession craftables. Others are just racing for the server first requirement without much thought into whether its is profitable to do so.
Cold's Cataclysm Common Commodity Crafting Strategy
Cold's Gold Factory will not be pushing for any server first attempts. Why not? In my opinion it is a major waste of gold, another gold sink that costs extra gold just to light up an achievement box. I will be following the same strategy I have used on all my characters and my profession leveling strategy in Cataclysm will be no different. Power leveling is a very wasteful approach when in comes to leveling the World of Warcraft crafting professions. The Common Commodity Crafting Strategy focuses on looking for "sweet spots" in your crafting recipes list.
Profession Sweet Spots
These "sweet spots" are items that you know are going to sell on the auction house. These "sweet spots" or "common commodities" can appear anywhere within your recipe lists. Every profession has these "sweet spots" of common commodities that you will probably be mass producing eventually. Why not use Cold's Common Commodity Crafting Strategy to grind those sweet spots for profession skill gains while you can get skill-ups? I grind these "sweet spot" common commodities until the recipe is grey, thus milking every skill point out of them. A lot of poorly planned characters just follow a power leveling guide to get to max skill, then look for ways to make gold from the profession. They may turn around and mass produce these common commodities for profits after blowing through a bare minimum the first time while power levelling through. This power leveling approach is very wasteful, poorly thought out, and a major expense. Cold's Common Commodity Strategy is much more profitable and more of a timed careful efficient approach to leveling professions. Cataclysm will be no different. There will be a fast and expensive way to level your professions and there will be a slower more efficient and more profitable approach: Cold's Cataclysm Common Commodity Crafting.
What exactly are these common commodities? The common commodities or "sweet spots" are any item in your recipe lists that you know will continue to be in demand over the course of the expansion regardless of where they are located in the crafting list. Sometimes these common commodities are available long before the maximum skill level of the profession. Using the Common Commodities Crafting Strategy, I craft these typs of items until they become grey and are no longer offering profession skill-ups. Can you think of some of these common commodities that you probably have already crafted time and time again? Some excellent examples from craftable items are:
- Any BoE craftable pet
- Belt buckles, shield spikes, weapon chains
- Enchanting rods
- Meta gem transmutes
- Bags
- Leg armors
- Transmuted bars
- Specialty cloth

